the job
rob the hood.
5,000 crooks on Robinhood Chain. every hour a vault of real tokenized stock opens for a job. fill the crew, crack it, split the loot. come up short and everyone does time.
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step 01
mint a crook
0.002 ETH, or 100,000 $THEJOB burned. 5,000 crooks, 5 per wallet, ever. he starts clean, no record.
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step 02
join the job
every hour a vault opens: SPY, GLD, NVDA, in turn. bring tools: 0.0002 ETH or 10,000 $THEJOB burned each, up to 10 per crook. the job needs exactly the vault's security in tools before the hour is up. the tool that fills it cracks the vault, live.
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step 03
split the loot
a cracked vault pays up to 10% of what it holds, in that stock, split by tools. the bigger the job, the bigger the slice: 200 tools take the full 10%, 60 tools take 3%. security goes up 25% for next time. come up short and the tools are gone, everyone on the job does 6 hours in the cell, and security drops by 15% of the tools you brought, never less than the 5% an empty hour takes. 100 tools on cracked jobs and he is a boss: no more jobs, 10% of every loot, forever.
my crooks
mint a crook
vault
- crew
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- loot on the table
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- security
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last jobs
the cell
everyone on a job that came up short. 6 hours from the top of the hour it closed.
bosses
made at 100 rep. no more jobs. 10% of every loot, split between them, forever.
closest to boss
one rep per tool brought to a cracked job that paid. at 100 he is made.
the vaults
$THEJOB burned
ETH plumbing
$THEJOB
the whole game, in the order it happens to a crook. nothing here is hidden in the code: the contract is the rulebook and this page is the plain copy of it.
the crook
0.002 ETH, or 100,000 $THEJOB burned to the dead address. 5,000 crooks, ever. 5 mints per wallet, counted on mints, not on holdings, so you can pick up more on the secondary if someone sells. a fresh crook has zero rep, zero jobs, no record.
he is an ERC721 on Robinhood Chain. his look is drawn from his number and nothing else: the balaclava, the shirt or the hoodie, the mask, whatever he carries. nobody re-rolls him. the mint price and the burn amount are parameters the owner can move, but only inside 0.25x to 4x of the launch values, and only after 24 hours of notice on chain (sheet 7).
the job
one job an hour, on the clock: job id = block time / 3600. the vault rotates SPY, GLD, NVDA today, in that order, so the schedule is known forever. you can see which vault is up at 21:00 next tuesday and tell the crew to bring tools. more vaults can be added to the rotation, and only added the slow way: a proposal on chain that anyone can read, then 24 hours of notice before it takes effect. the first crook to join opens the job and snapshots the vault's security, the number of tools it takes. the job stays open until the top of the hour or until it is filled, whichever comes first.
a job nobody joins is not a failure: no tools lost, nobody in the cell. but the vault notices. an empty hour, settled during the hour after it, takes 5% off that vault's security, so a vault priced past the crowd comes back down on its own.
the tools and the fill
a tool is 0.0002 ETH or 10,000 $THEJOB burned. a crook brings 1 to 10 tools to a job, in as many trips as he likes while it is open. the job needs exactly the vault's security in tools. 80 security, 80 tools. not 79. the contract refuses tool number 81, so the site offers to fill the last few for you.
the tool that fills it cracks it, live, in that same transaction. there is no draw, no seed, no block hash, no dice. success is exactly one question: did the crew bring enough tools before the hour ended. the only risk is other people.
the loot and the split
a cracked vault pays up to 10% of what it holds in that stock: 10% x min(security, 200) / 200, so a 60 tool job takes 3% and a 200 tool job the full 10%. loot per tool is the same either way; the slice grows with the job. it is set aside the moment it cracks. the crew splits it by tools: 10 of 80 tools is 12.5% of the crew's loot. it belongs to the crook, not the wallet, and sits in the contract as claimable until his owner claims it. sell the crook, the unclaimed loot goes with him.
after a crack the vault's security goes up 25% for next time. the vaults fill from the ETH the contract receives: the 3% creator fee on every $THEJOB trade, ETH mints, ETH tools. the keeper swaps it into stock inside the vaults. that swap is the only thing ETH can ever become here.
the cell
come up short and the tools are gone. everyone on that job does 6 hours in the cell, counted from the top of the hour the job closed. a jailed crook cannot join anything until he is out. the vault's security drops by 15% of the tools the crew brought, never less than the 5% an empty hour takes, so the next crew gets an easier job and a one tool probe buys nothing an idle vault does not do by itself.
jail is read from the record, not written by anyone: a crook whose last job failed and closed less than 6 hours ago is in the cell. nobody can extend it, nobody can shorten it. he did six hours for that.
the bosses
every tool he brought to a cracked job that paid is one rep, counted when he claims. at 100 he is made: a boss. a crack on an empty vault still counts as cracked, but it pays nothing and earns no rep. bosses do not do jobs anymore. instead, 10% of every loot from then on is set aside for the bosses, split equally between however many there are at that moment, claimable whenever, forever. the cut is keyed to the crook: sell the boss, sell the cut.
being made early is the whole game. two bosses share 10% of everything. two hundred bosses share the same 10%.
what the owner cannot do
there is no withdraw function. none for ETH, none for stock, none for the token. ETH that reaches the contract can only leave as a swap into a vault stock, delivered to the contract's own address. the owner cannot rescue, sweep, pause or drain anything.
the owner can propose new prices, burn amounts, a new loot percentage and a new boss percentage (never above 20%), the swap pool fee tiers, the hourly harvest cap, and a new vault list. every proposal waits 24 hours on chain before anyone can execute it, lapses if nobody executes it within 7 days, and prices are bounded to 0.25x to 4x of launch. the owner can also call lockPrices, which kills the price proposals permanently; the vault list stays rotatable so a frozen stock can be swapped out. harvests are capped per hour and can only route through the pool fee tiers set on chain, so a stolen keeper key cannot dump the ETH into a fake pool. the keeper only settles and harvests, and anyone can settle, so the game runs with or without us.
one thing the contract cannot protect you from: the loot is Robinhood-issued stock tokens. Robinhood can pause them, block an address, burn balances or upgrade the token contract, and if it does that to this contract the vaults freeze and nobody, us included, can move them. that is the counterparty risk of the whole design. we keep the vaults a flow rather than a pile (harvest often, up to 10% out per cracked job) so a freeze caps the damage, and the vault list can be rotated away from a frozen token after 24 hours of notice.